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Cardfight vanguard pale moon pojo
Cardfight vanguard pale moon pojo




cardfight vanguard pale moon pojo cardfight vanguard pale moon pojo

Also, 6k boosters are good for a final turn push because 6k is still a pretty good number if you lack other options. The reason why most decks play 4 is so that this becomes a more common occurrence whilst also not hindering the number of perfect defenses you have left in the deck.

cardfight vanguard pale moon pojo

Perfect Defenders are one of the better early game rides, as they do not mess with your rearguard pressure while also being at a number that you don't often care for that early in the game when you want to take damage. Royal Paladins would ride a Grade 0 on Barcgal in order to move Barcgal out, collect the pieces required for the superior ride and then instantly superior ride as soon as they rip the Grade 1.






Cardfight vanguard pale moon pojo